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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
/
Test
/
hlsl.logical.binary.frag
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struct
PS_OUTPUT
{
float4
Color
:
SV_Target0
;
};
uniform
int
ival
;
uniform int4 ival4
;
uniform
float
fval
;
uniform float4 fval4
;
PS_OUTPUT main
()
{
if
(
ival
&&
fval
);
if
(
ival
||
fval
);
PS_OUTPUT psout
;
psout
.
Color
=
1.0
;
return
psout
;
}