| RWBuffer <float4> g_tBuffF; | |
| RWBuffer <int4> g_tBuffI; | |
| RWBuffer <uint4> g_tBuffU; | |
| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| }; | |
| uniform int c1; | |
| uniform int2 c2; | |
| uniform int3 c3; | |
| uniform int4 c4; | |
| uniform int o1; | |
| uniform int2 o2; | |
| uniform int3 o3; | |
| uniform int4 o4; | |
| PS_OUTPUT main() | |
| { | |
| PS_OUTPUT psout; | |
| g_tBuffF.Load(c1); | |
| g_tBuffU.Load(c1); | |
| g_tBuffI.Load(c1); | |
| psout.Color = 1.0; | |
| return psout; | |
| } |