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glslang
/
refs/heads/upstream/GL_EXT_buffer_reference_uvec2
/
.
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Test
/
hlsl.layoutOverride.vert
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layout
(
set
=
2
,
binding
=
0
)
Texture2D
tex
:
register
(
t16
);
SamplerState
samp
;
float4 main
()
:
SV_Position
{
return
tex
.
Sample
(
samp
,
float2
(
0.2
,
0.3
));
}