blob: 4c006018bcaeebcc9bca5cb2db6a4bfc2dfd29ab [file] [log] [blame] [edit]
layout(set=2,binding=0) Texture2D tex : register(t16);
SamplerState samp;
float4 main() : SV_Position
{
return tex.Sample(samp, float2(0.2, 0.3));
}