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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.isfinite.frag
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uniform
float
f
;
uniform float2 f2
;
uniform float3 f3
;
bool
test1
(
float
v
)
{
return
!
isnan
(
v
)
&&
isfinite
(
v
);
}
float4 main
()
:
SV_Target0
{
isfinite
(
f
);
isfinite
(
f2
);
isfinite
(
f3
);
return
0
;
}