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hlsl.intrinsics.double.frag
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float
PixelShaderFunction
(
double
inDV1a
,
double
inDV1b
,
double
inDV1c
,
double2 inDV2
,
double3 inDV3
,
double4 inDV4
,
uint
inU1a
,
uint
inU1b
)
{
double
r00
=
fma
(
inDV1a
,
inDV1b
,
inDV1c
);
double
r01
=
asdouble
(
inU1a
,
inU1b
);
return
0.0
;
}