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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.intrinsics.d3dcolortoubyte4.frag
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uniform float4 col4
;
int4 main
()
:
SV_Target0
{
return
D3DCOLORtoUBYTE4
(
col4
);
}