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third_party
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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.inf.vert
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float4 main
()
:
SV_Position
{
float
f1
=
-
1.
#INF;
float
f2
=
1.
#INF;
float
f3
=
+
1.
#INF;
float
f4
=
f2
*
1.
#INF + 1.#INF;
const
float
f5
=
-
1.
#INF;
const
float
f6
=
f5
*
0.0f
;
return
(
float4
)(
f1
+
f2
+
f3
+
f4
+
f5
+
f6
);
}