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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.includeNegative.vert
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#include
"foo.h"
#include
"inc2/../foo.h"
#include
"inc1/badInc.h"
float4 main
()
:
SV_Position
{
#error
in
main
}