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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.include.vert
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#include
"bar.h"
#include
"./inc1/bar.h"
#include
"inc2\bar.h"
float4 main
()
:
SV_Position
{
return
i1
+
i2
+
i3
+
i4
+
i5
+
i6
;
}