| struct MyStruct { | |
| sample float a; | |
| noperspective float b; | |
| linear float c; | |
| centroid float d; | |
| }; | |
| int sample(int x) { return x; } // HLSL allows this as an identifier as well. | |
| float4 main() : SV_Target0 | |
| { | |
| // HLSL allows this as an identifier as well. | |
| // However, this is not true of other qualifier keywords such as "linear". | |
| float4 sample = float4(3,4,5,6); | |
| return sample.rgba; // 'sample' can participate in an expression. | |
| } |