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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
/
Test
/
hlsl.flatten.return.frag
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struct
PS_OUTPUT
{
float4 color
:
SV_Target0
;
float
other_struct_member1
;
float
other_struct_member2
;
float
other_struct_member3
;
};
PS_OUTPUT
Func1
()
{
return
PS_OUTPUT
(
float4
(
1
,
1
,
1
,
1
),
2
,
3
,
4
);
}
PS_OUTPUT main
()
{
return
Func1
();
}