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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.explicitDescriptorSet.frag
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SamplerState
g_sSamp
:
register
(
s1
);
Texture1D
<float4>
g_tTex1df4
:
register
(
t0
);
SamplerState
g_sSamp2_amb
;
uniform
float
floatval_amb
;
Buffer
<float>
floatbuff
;
float4 main
()
:
SV_Target0
{
g_sSamp2_amb
;
return
0
;
}