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third_party
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glslang
/
refs/heads/upstream/GL_EXT_buffer_reference_uvec2
/
.
/
Test
/
hlsl.entry.rename.frag
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struct
PS_OUTPUT
{
float4
Color
:
SV_Target0
;
};
void
not_the_entry_point
()
{
}
int
also_not_the_entry_point
;
PS_OUTPUT main
()
{
PS_OUTPUT psout
;
psout
.
Color
=
0
;
return
psout
;
}