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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.emptystruct.init.vert
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struct
Test
{
};
static
const
Test
Test_Empty
;
float4 main
(
in
uint
vertexIndex
:
VERTEXID
)
:
VS_OUT_POSITION
{
return
0
;
}