blob: 268baaecdf3c1500e0986aa9212a1efea152a99a [file] [log] [blame] [edit]
RWTexture2D<uint> Values;
struct InputStruct {
float4 Position : SV_POSITION;
};
[earlydepthstencil]
uint main(InputStruct input) : SV_Target {
uint oldVal;
InterlockedExchange(Values[uint2(input.Position.x, input.Position.y)], 1.0, oldVal);
return oldVal;
}