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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.discard.frag
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void
foo
(
float
f
)
{
if
(
f
<
1.0
)
discard
;
}
void
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
foo
(
input
.
z
);
if
(
input
.
x
)
discard
;
float
f
=
input
.
x
;
discard
;
}