uniform float4 uf4; | |
void Bug1( float4 a ) | |
{ | |
float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 ); | |
float v01 = 0.0; | |
bool4 r00 = a == v04; | |
bool4 r01 = a != v04; | |
bool4 r02 = a < v04; | |
bool4 r03 = a > v04; | |
bool4 r10 = a == v01; | |
bool4 r11 = a != v01; | |
bool4 r12 = a < v01; | |
bool4 r13 = a > v01; | |
bool4 r20 = v01 == a; | |
bool4 r21 = v01 != a; | |
bool4 r22 = v01 < a; | |
bool4 r23 = v01 > a; | |
} | |
struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
PS_OUTPUT main() | |
{ | |
PS_OUTPUT psout; | |
psout.Color = 0; | |
return psout; | |
} |