struct VS_OUTPUT { | |
float4 Position : SV_Position; | |
float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip) | |
float4 clip1 : SV_ClipDistance1; // ... | |
}; | |
VS_OUTPUT main() | |
{ | |
VS_OUTPUT Output; | |
Output.Position = 0; | |
Output.clip0.x = 0; | |
Output.clip0.y = 1; | |
Output.clip0.z = 2; | |
// Position 3 is skipped | |
Output.clip1.x = 4; | |
Output.clip1.y = 5; | |
Output.clip1.z = 6; | |
Output.clip1.w = 7; | |
return Output; | |
} |