blob: 472299948d2ba8a346cd68e1c9d904c8615f09ae [file] [log] [blame] [edit]
struct VS_OUTPUT {
float4 Position : SV_Position;
float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
};
float4 main(const VS_OUTPUT v) : SV_Target0
{
return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
}