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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.clipdistance-5.frag
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struct
VS_OUTPUT
{
float4
Position
:
SV_Position
;
float2
ClipRect
[
2
]
:
SV_ClipDistance0
;
// array of float2 in split struct
};
float4 main
(
const
VS_OUTPUT v
)
:
SV_Target0
{
return
v
.
Position
+
v
.
ClipRect
[
0
].
x
+
v
.
ClipRect
[
1
].
x
;
}