blob: 61441604ae63a175e9d2a33d14e235936837f051 [file] [log] [blame] [edit]
struct VS_OUTPUT {
float4 Position : SV_Position;
float4 ClipRect : SV_ClipDistance0; // vector in split struct
};
float4 main(const VS_OUTPUT v) : SV_Target0
{
return v.Position + v.ClipRect;
}