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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.clipdistance-2.frag
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float4 main
(
in
float4 pos
:
SV_Position
,
in
float2 clip
[
2
]
:
SV_ClipDistance
,
// array of vector float
in
float2 cull
[
2
]
:
SV_CullDistance
)
:
SV_Target0
// array of vector float
{
return
pos
+
clip
[
0
][
0
]
+
cull
[
0
][
0
];
}