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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.clipdistance-1.vert
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void
main
(
out
float4 pos
:
SV_Position
,
out
float
clip
:
SV_ClipDistance
,
// scalar float
out
float
cull
:
SV_CullDistance
)
// scalar float
{
pos
=
1.0f
.
xxxx
;
clip
=
0.5f
;
cull
=
0.51f
;
}