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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.charLit.vert
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float4 main
()
:
SV_Position
{
uint
a1
=
'A'
;
int
a2
=
'0'
;
int
a3
=
'\a'
;
a3
+=
'\b'
;
a3
+=
'\t'
;
a3
+=
'\n'
;
a3
+=
'\v'
;
a3
+=
'\f'
;
a3
+=
'\r'
;
int
a10
=
'\c'
;
return
a1
+
a2
+
a3
+
a10
;
}