blob: 8362f5cace85e9141b9c784e3e9c42e34ae159fa [file] [log] [blame] [edit]
cbuffer ConstantBuffer : register( b0 )
{
matrix World;
matrix View;
matrix Projection;
};
struct VS_INPUT
{
float4 Pos : POSITION;
float3 Norm : NORMAL;
};
struct PS_INPUT
{
float4 Pos : SV_POSITION;
float3 Norm : TEXCOORD0;
};
PS_INPUT main( VS_INPUT input )
{
int ConstantBuffer = 42; // test ConstantBuffer as an identifier
PS_INPUT output = (PS_INPUT)0;
output.Pos = mul( input.Pos, World );
output.Pos = mul( output.Pos, View );
output.Pos = mul( output.Pos, Projection );
output.Norm = mul( input.Norm, World ); // Work when output.Norm = mul( input.Norm, (float3x3)World );
return output;
}