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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.attributeGlobalBuffer.frag
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[[
vk
::
global_cbuffer_binding
(
5
,
2
)]]
float4 u1
;
float4 u2
;
float4 main
()
:
SV_Target0
{
return
u1
+
u2
;
}