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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.attribute.frag
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void
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
[
unroll
];
[];
[][][];
[
unroll
(
4
)];
[
allow_uav_condition
];
[
unroll
(
4
)]
[
allow_uav_condition
];
[
loop
];
[
fastopt
];
[
branch
]
if
(
0
);
[
flatten
];
}