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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.attribute.expression.comp
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uniform
int
bound
;
#define
FOO
3
#define
BAR
2
[
numthreads
(
2
+
2
,
2
*
3
,
(
1
+
FOO
)*
BAR
)]
float4 main
()
:
SV_TARGET
{
[
unroll
(
5
*
2
+
1
)
]
for
(
int
x
=
0
;
x
<
bound
;
++
x
)
;
return
float4
(
0
,
0
,
0
,
0
);
}