blob: 3d8bd9a88756bf52f8713441b07af0f95f3568d0 [file] [log] [blame] [edit]
#version 320 es
#extension GL_KHR_shader_subgroup_basic: enable
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result[];
};
void main (void)
{
result[gl_VertexID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}