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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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glsl.es320.subgroup.vert
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#version 320 es
#extension GL_KHR_shader_subgroup_basic: enable
layout
(
set
=
0
,
binding
=
0
,
std430
)
buffer
Output
{
uvec4 result
[];
};
void
main
(
void
)
{
result
[
gl_VertexID
]
=
uvec4
(
gl_SubgroupSize
,
gl_SubgroupInvocationID
,
0
,
0
);
}