blob: baf59fb1b9879cb97c2c0812925dc25a51c554de [file] [log] [blame] [edit]
#version 320 es
#extension GL_KHR_shader_subgroup_basic: enable
layout(location = 0) out uvec4 data;
void main (void)
{
data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}