blob: 117ecad159f2fbc2c7492a17f343298bb42af215 [file] [log] [blame] [edit]
#version 130
uniform vec4 bigColor;
in vec4 BaseColor;
in float f;
uniform int Count;
uniform uvec4 v4;
void main()
{
vec4 color = BaseColor;
for (int i = 0; i < Count; ++i) {
color += bigColor;
}
gl_FragColor = color;
float sum = 0.0;
for (int i = 0; i < 4; ++i)
sum += v4[i];
vec4 tv4;
for (int i = 0; i < 4; ++i)
tv4[i] = v4[i] * 4u;
gl_FragColor += vec4(sum) + tv4;
vec4 r;
r.xyz = BaseColor.xyz;
for (int i = 0; i < Count; ++i)
r.w = f;
gl_FragColor.xyz += r.xyz;
for (int i = 0; i < 16; i += 4)
gl_FragColor *= f;
}