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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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doWhileLoop.frag
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#version 110
uniform vec4 bigColor
;
varying vec4
BaseColor
;
uniform
float
d
;
void
main
()
{
vec4 color
=
BaseColor
;
do
{
color
+=
bigColor
;
}
while
(
color
.
x
<
d
);
gl_FragColor
=
color
;
}