blob: b709d5aa38e64c212c0f8560b4a415514b12bf1b [file] [log] [blame] [edit]
#version 420 core
// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
int i;
layout(triangles) in;
in vec4 colorun[];
in vec4 color3[3];
void foo()
{
gl_in.length();
gl_in[1].gl_Position;
gl_in.length();
gl_in[i].gl_Position; // should be sized to 3 by 'triangles'
}
in gl_PerVertex { // ERROR, already used
vec4 gl_Position;
} gl_in[];