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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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330comp.frag
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#version 330 compatibility
in
vec4 inVar
;
out
vec4 outVar
;
varying vec4 varyingVar
;
void
main
()
{
gl_FragColor
=
varyingVar
;
gl_FragData
[
1
]
=
inVar
*
gl_ModelViewMatrix
;
}