blob: add21285e4683a2e29dfd405d8dcb5b9d471c4db [file] [log] [blame] [edit]
#version 300 es
#extension GL_EXT_YUV_target : enable
uniform __samplerExternal2DY2YEXT sExt;
precision mediump __samplerExternal2DY2YEXT;
uniform __samplerExternal2DY2YEXT mediumExt;
uniform highp __samplerExternal2DY2YEXT highExt;
void main()
{
texture2D(sExt, vec2(0.2)); // ERROR
texture2D(mediumExt, vec2(0.2)); // ERROR
texture2D(highExt, vec2(0.2)); // ERROR
texture2DProj(sExt, vec3(0.3)); // ERROR
texture2DProj(sExt, vec4(0.3)); // ERROR
int lod = 0;
highp float bias = 0.01;
textureSize(sExt, lod);
texture(sExt, vec2(0.2));
texture(sExt, vec2(0.2), bias);
textureProj(sExt, vec3(0.2));
textureProj(sExt, vec3(0.2), bias);
textureProj(sExt, vec4(0.2));
textureProj(sExt, vec4(0.2), bias);
texelFetch(sExt, ivec2(4), lod);
texture3D(sExt, vec3(0.3)); // ERROR
texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR
texture(sExt, vec3(0.3)); // ERROR
textureProjLod(sExt, vec3(0.3), 0.3); // ERROR
}
#extension GL_EXT_YUV_target : disable
uniform __samplerExternal2DY2YEXT badExt; // ERROR