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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
300link2.frag
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#version 300 es
precision mediump
float
;
in
vec4 pos
;
layout
(
location
=
1
)
out
vec4 c
;
layout
(
location
=
5
)
out
vec4 p
;
layout
(
location
=
9
)
out
vec4 q
[
2
];
void
main
()
{
}