| #version 460 |
| #extension GL_EXT_ray_tracing : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; |
| layout(location = 0) rayPayloadEXT vec4 localPayload; |
| layout(location = 1) rayPayloadInEXT vec4 incomingPayload; |
| void main() |
| { |
| uvec3 v0 = gl_LaunchIDEXT; |
| uvec3 v1 = gl_LaunchSizeEXT; |
| int v2 = gl_PrimitiveID; |
| int v3 = gl_InstanceID; |
| int v4 = gl_InstanceCustomIndexEXT; |
| vec3 v5 = gl_WorldRayOriginEXT; |
| vec3 v6 = gl_WorldRayDirectionEXT; |
| vec3 v7 = gl_ObjectRayOriginEXT; |
| vec3 v8 = gl_ObjectRayDirectionEXT; |
| float v9 = gl_RayTminEXT; |
| float v10 = gl_RayTmaxEXT; |
| float v11 = gl_HitTEXT; |
| uint v12 = gl_HitKindEXT; |
| mat4x3 v13 = gl_ObjectToWorldEXT; |
| mat4x3 v14 = gl_WorldToObjectEXT; |
| int v15 = gl_GeometryIndexEXT; |
| mat3x4 v16 = gl_ObjectToWorld3x4EXT; |
| mat3x4 v17 = gl_WorldToObject3x4EXT; |
| traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); |
| } |