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Test
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nvShaderNoperspectiveInterpolation.frag
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#version 300 es
precision mediump
float
;
noperspective
in
vec4 bad
;
// ERROR
#extension GL_NV_shader_noperspective_interpolation : enable
noperspective
in
vec4 color
;
out
vec4 fragColor
;
void
main
()
{
fragColor
=
color
;
}