| void f0() { |
| for (;;) ; |
| } |
| |
| void f1(float4 input) { |
| for (++input; ; ) ; |
| } |
| |
| void f2(float4 input) { |
| [unroll] for (; any(input != input); ) {} |
| } |
| |
| float f3(float4 input) { |
| for (; any(input != input); ) { return -input; } |
| } |
| |
| float f4(float4 input) { |
| for (--input; any(input != input); input += 2) { return -input; } |
| } |
| |
| void f5(float4 input) { |
| for (;;) if (input.x > 2.0) break; |
| } |
| |
| void f6(float4 input) { |
| for (;;) if (input.x > 2.0) continue; |
| } |
| |
| void f99() { |
| for (int first = 0, second = 1; ;) first + second; |
| } |
| |
| void f100(float ii) { |
| for (--ii, --ii, --ii;;) ii; |
| } |
| |
| float4 PixelShaderFunction(float4 input) : COLOR0 |
| { |
| f0(); |
| f1(input); |
| f2(input); |
| f3(input); |
| f4(input); |
| f5(input); |
| f6(input); |
| |
| float ii; |
| for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue; |
| --ii; |
| |
| f99(); |
| |
| for ( int i = 0, count = int(ii); i < count; i++ ); |
| for (float first = 0, second[2], third; first < second[0]; ++second[1]) first + second[1] + third; |
| |
| f100(ii); |
| |
| return input; |
| } |