| struct FxaaTex { SamplerState smpl; Texture2D tex; float f; }; | |
| SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture; | |
| float4 lookUp(FxaaTex tex) | |
| { | |
| return tex.tex.Sample(tex.smpl, float2(tex.f, tex.f)); | |
| } | |
| float4 main() : SV_TARGET0 | |
| { | |
| FxaaTex tex = { g_tInputTexture_sampler, g_tInputTexture, 0.5 }; | |
| return lookUp(tex); | |
| } |