| struct VS_OUTPUT { | |
| float4 Position : SV_Position; | |
| float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip) | |
| float4 clip1 : SV_ClipDistance1; // ... | |
| }; | |
| float4 main(VS_OUTPUT v) : SV_Target0 | |
| { | |
| return v.Position + v.clip0.x + v.clip1.x; | |
| } |