| hlsl.samplelevel.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'txval10' ( temp 4-component vector of float) |
| 0:32 textureLod ( temp 4-component vector of float) |
| 0:32 Construct combined texture-sampler ( temp sampler1D) |
| 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.100000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of int) |
| 0:33 'txval11' ( temp 4-component vector of int) |
| 0:33 textureLod ( temp 4-component vector of int) |
| 0:33 Construct combined texture-sampler ( temp isampler1D) |
| 0:33 'g_tTex1di4' ( uniform itexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.200000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of uint) |
| 0:34 'txval12' ( temp 4-component vector of uint) |
| 0:34 textureLod ( temp 4-component vector of uint) |
| 0:34 Construct combined texture-sampler ( temp usampler1D) |
| 0:34 'g_tTex1du4' ( uniform utexture1D) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:34 Constant: |
| 0:34 0.300000 |
| 0:34 Constant: |
| 0:34 0.750000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of float) |
| 0:36 'txval20' ( temp 4-component vector of float) |
| 0:36 textureLod ( temp 4-component vector of float) |
| 0:36 Construct combined texture-sampler ( temp sampler2D) |
| 0:36 'g_tTex2df4' ( uniform texture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of int) |
| 0:37 'txval21' ( temp 4-component vector of int) |
| 0:37 textureLod ( temp 4-component vector of int) |
| 0:37 Construct combined texture-sampler ( temp isampler2D) |
| 0:37 'g_tTex2di4' ( uniform itexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 4-component vector of uint) |
| 0:38 'txval22' ( temp 4-component vector of uint) |
| 0:38 textureLod ( temp 4-component vector of uint) |
| 0:38 Construct combined texture-sampler ( temp usampler2D) |
| 0:38 'g_tTex2du4' ( uniform utexture2D) |
| 0:38 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:38 Constant: |
| 0:38 0.750000 |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval30' ( temp 4-component vector of float) |
| 0:40 textureLod ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp sampler3D) |
| 0:40 'g_tTex3df4' ( uniform texture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:40 Constant: |
| 0:40 0.750000 |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval31' ( temp 4-component vector of int) |
| 0:41 textureLod ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isampler3D) |
| 0:41 'g_tTex3di4' ( uniform itexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:41 Constant: |
| 0:41 0.750000 |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval32' ( temp 4-component vector of uint) |
| 0:42 textureLod ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usampler3D) |
| 0:42 'g_tTex3du4' ( uniform utexture3D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 'txval40' ( temp 4-component vector of float) |
| 0:44 textureLod ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp samplerCube) |
| 0:44 'g_tTexcdf4' ( uniform textureCube) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of int) |
| 0:45 'txval41' ( temp 4-component vector of int) |
| 0:45 textureLod ( temp 4-component vector of int) |
| 0:45 Construct combined texture-sampler ( temp isamplerCube) |
| 0:45 'g_tTexcdi4' ( uniform itextureCube) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:45 Constant: |
| 0:45 0.750000 |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of uint) |
| 0:46 'txval42' ( temp 4-component vector of uint) |
| 0:46 textureLod ( temp 4-component vector of uint) |
| 0:46 Construct combined texture-sampler ( temp usamplerCube) |
| 0:46 'g_tTexcdu4' ( uniform utextureCube) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:46 Constant: |
| 0:46 0.750000 |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 Constant: |
| 0:48 1.000000 |
| 0:48 1.000000 |
| 0:48 1.000000 |
| 0:48 1.000000 |
| 0:49 move second child to first child ( temp float) |
| 0:49 Depth: direct index for structure ( temp float) |
| 0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 Constant: |
| 0:49 1.000000 |
| 0:51 Branch: Return with expression |
| 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:29 Color: direct index for structure ( temp 4-component vector of float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:29 Depth: direct index for structure ( temp float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'txval10' ( temp 4-component vector of float) |
| 0:32 textureLod ( temp 4-component vector of float) |
| 0:32 Construct combined texture-sampler ( temp sampler1D) |
| 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.100000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of int) |
| 0:33 'txval11' ( temp 4-component vector of int) |
| 0:33 textureLod ( temp 4-component vector of int) |
| 0:33 Construct combined texture-sampler ( temp isampler1D) |
| 0:33 'g_tTex1di4' ( uniform itexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.200000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of uint) |
| 0:34 'txval12' ( temp 4-component vector of uint) |
| 0:34 textureLod ( temp 4-component vector of uint) |
| 0:34 Construct combined texture-sampler ( temp usampler1D) |
| 0:34 'g_tTex1du4' ( uniform utexture1D) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:34 Constant: |
| 0:34 0.300000 |
| 0:34 Constant: |
| 0:34 0.750000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of float) |
| 0:36 'txval20' ( temp 4-component vector of float) |
| 0:36 textureLod ( temp 4-component vector of float) |
| 0:36 Construct combined texture-sampler ( temp sampler2D) |
| 0:36 'g_tTex2df4' ( uniform texture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of int) |
| 0:37 'txval21' ( temp 4-component vector of int) |
| 0:37 textureLod ( temp 4-component vector of int) |
| 0:37 Construct combined texture-sampler ( temp isampler2D) |
| 0:37 'g_tTex2di4' ( uniform itexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 4-component vector of uint) |
| 0:38 'txval22' ( temp 4-component vector of uint) |
| 0:38 textureLod ( temp 4-component vector of uint) |
| 0:38 Construct combined texture-sampler ( temp usampler2D) |
| 0:38 'g_tTex2du4' ( uniform utexture2D) |
| 0:38 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:38 Constant: |
| 0:38 0.750000 |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval30' ( temp 4-component vector of float) |
| 0:40 textureLod ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp sampler3D) |
| 0:40 'g_tTex3df4' ( uniform texture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:40 Constant: |
| 0:40 0.750000 |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval31' ( temp 4-component vector of int) |
| 0:41 textureLod ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isampler3D) |
| 0:41 'g_tTex3di4' ( uniform itexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:41 Constant: |
| 0:41 0.750000 |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval32' ( temp 4-component vector of uint) |
| 0:42 textureLod ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usampler3D) |
| 0:42 'g_tTex3du4' ( uniform utexture3D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 'txval40' ( temp 4-component vector of float) |
| 0:44 textureLod ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp samplerCube) |
| 0:44 'g_tTexcdf4' ( uniform textureCube) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of int) |
| 0:45 'txval41' ( temp 4-component vector of int) |
| 0:45 textureLod ( temp 4-component vector of int) |
| 0:45 Construct combined texture-sampler ( temp isamplerCube) |
| 0:45 'g_tTexcdi4' ( uniform itextureCube) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:45 Constant: |
| 0:45 0.750000 |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of uint) |
| 0:46 'txval42' ( temp 4-component vector of uint) |
| 0:46 textureLod ( temp 4-component vector of uint) |
| 0:46 Construct combined texture-sampler ( temp usamplerCube) |
| 0:46 'g_tTexcdu4' ( uniform utextureCube) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:46 Constant: |
| 0:46 0.750000 |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 Constant: |
| 0:48 1.000000 |
| 0:48 1.000000 |
| 0:48 1.000000 |
| 0:48 1.000000 |
| 0:49 move second child to first child ( temp float) |
| 0:49 Depth: direct index for structure ( temp float) |
| 0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 Constant: |
| 0:49 1.000000 |
| 0:51 Branch: Return with expression |
| 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:29 Color: direct index for structure ( temp 4-component vector of float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:29 Depth: direct index for structure ( temp float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 172 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 163 167 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 30 "txval11" |
| Name 33 "g_tTex1di4" |
| Name 43 "txval12" |
| Name 46 "g_tTex1du4" |
| Name 53 "txval20" |
| Name 56 "g_tTex2df4" |
| Name 64 "txval21" |
| Name 67 "g_tTex2di4" |
| Name 75 "txval22" |
| Name 78 "g_tTex2du4" |
| Name 87 "txval30" |
| Name 90 "g_tTex3df4" |
| Name 98 "txval31" |
| Name 101 "g_tTex3di4" |
| Name 108 "txval32" |
| Name 111 "g_tTex3du4" |
| Name 121 "txval40" |
| Name 124 "g_tTexcdf4" |
| Name 130 "txval41" |
| Name 133 "g_tTexcdi4" |
| Name 139 "txval42" |
| Name 142 "g_tTexcdu4" |
| Name 149 "psout" |
| Name 160 "flattenTemp" |
| Name 163 "@entryPointOutput.Color" |
| Name 167 "@entryPointOutput.Depth" |
| Name 170 "g_sSamp2d" |
| Name 171 "g_tTex1df4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 33(g_tTex1di4) DescriptorSet 0 |
| Decorate 33(g_tTex1di4) Binding 0 |
| Decorate 46(g_tTex1du4) DescriptorSet 0 |
| Decorate 46(g_tTex1du4) Binding 0 |
| Decorate 56(g_tTex2df4) DescriptorSet 0 |
| Decorate 56(g_tTex2df4) Binding 0 |
| Decorate 67(g_tTex2di4) DescriptorSet 0 |
| Decorate 67(g_tTex2di4) Binding 0 |
| Decorate 78(g_tTex2du4) DescriptorSet 0 |
| Decorate 78(g_tTex2du4) Binding 0 |
| Decorate 90(g_tTex3df4) DescriptorSet 0 |
| Decorate 90(g_tTex3df4) Binding 0 |
| Decorate 101(g_tTex3di4) DescriptorSet 0 |
| Decorate 101(g_tTex3di4) Binding 0 |
| Decorate 111(g_tTex3du4) DescriptorSet 0 |
| Decorate 111(g_tTex3du4) Binding 0 |
| Decorate 124(g_tTexcdf4) DescriptorSet 0 |
| Decorate 124(g_tTexcdf4) Binding 0 |
| Decorate 133(g_tTexcdi4) DescriptorSet 0 |
| Decorate 133(g_tTexcdi4) Binding 0 |
| Decorate 142(g_tTexcdu4) DescriptorSet 0 |
| Decorate 142(g_tTexcdu4) Binding 0 |
| Decorate 163(@entryPointOutput.Color) Location 0 |
| Decorate 167(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 170(g_sSamp2d) DescriptorSet 0 |
| Decorate 170(g_sSamp2d) Binding 0 |
| Decorate 171(g_tTex1df4a) DescriptorSet 0 |
| Decorate 171(g_tTex1df4a) Binding 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: 6(float) Constant 1061158912 |
| 27: TypeInt 32 1 |
| 28: TypeVector 27(int) 4 |
| 29: TypePointer Function 28(ivec4) |
| 31: TypeImage 27(int) 1D sampled format:Unknown |
| 32: TypePointer UniformConstant 31 |
| 33(g_tTex1di4): 32(ptr) Variable UniformConstant |
| 36: TypeSampledImage 31 |
| 38: 6(float) Constant 1045220557 |
| 40: TypeInt 32 0 |
| 41: TypeVector 40(int) 4 |
| 42: TypePointer Function 41(ivec4) |
| 44: TypeImage 40(int) 1D sampled format:Unknown |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTex1du4): 45(ptr) Variable UniformConstant |
| 49: TypeSampledImage 44 |
| 51: 6(float) Constant 1050253722 |
| 54: TypeImage 6(float) 2D sampled format:Unknown |
| 55: TypePointer UniformConstant 54 |
| 56(g_tTex2df4): 55(ptr) Variable UniformConstant |
| 59: TypeSampledImage 54 |
| 61: TypeVector 6(float) 2 |
| 62: 61(fvec2) ConstantComposite 24 38 |
| 65: TypeImage 27(int) 2D sampled format:Unknown |
| 66: TypePointer UniformConstant 65 |
| 67(g_tTex2di4): 66(ptr) Variable UniformConstant |
| 70: TypeSampledImage 65 |
| 72: 6(float) Constant 1053609165 |
| 73: 61(fvec2) ConstantComposite 51 72 |
| 76: TypeImage 40(int) 2D sampled format:Unknown |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex2du4): 77(ptr) Variable UniformConstant |
| 81: TypeSampledImage 76 |
| 83: 6(float) Constant 1056964608 |
| 84: 6(float) Constant 1058642330 |
| 85: 61(fvec2) ConstantComposite 83 84 |
| 88: TypeImage 6(float) 3D sampled format:Unknown |
| 89: TypePointer UniformConstant 88 |
| 90(g_tTex3df4): 89(ptr) Variable UniformConstant |
| 93: TypeSampledImage 88 |
| 95: TypeVector 6(float) 3 |
| 96: 95(fvec3) ConstantComposite 24 38 51 |
| 99: TypeImage 27(int) 3D sampled format:Unknown |
| 100: TypePointer UniformConstant 99 |
| 101(g_tTex3di4): 100(ptr) Variable UniformConstant |
| 104: TypeSampledImage 99 |
| 106: 95(fvec3) ConstantComposite 72 83 84 |
| 109: TypeImage 40(int) 3D sampled format:Unknown |
| 110: TypePointer UniformConstant 109 |
| 111(g_tTex3du4): 110(ptr) Variable UniformConstant |
| 114: TypeSampledImage 109 |
| 116: 6(float) Constant 1060320051 |
| 117: 6(float) Constant 1061997773 |
| 118: 6(float) Constant 1063675494 |
| 119: 95(fvec3) ConstantComposite 116 117 118 |
| 122: TypeImage 6(float) Cube sampled format:Unknown |
| 123: TypePointer UniformConstant 122 |
| 124(g_tTexcdf4): 123(ptr) Variable UniformConstant |
| 127: TypeSampledImage 122 |
| 131: TypeImage 27(int) Cube sampled format:Unknown |
| 132: TypePointer UniformConstant 131 |
| 133(g_tTexcdi4): 132(ptr) Variable UniformConstant |
| 136: TypeSampledImage 131 |
| 140: TypeImage 40(int) Cube sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTexcdu4): 141(ptr) Variable UniformConstant |
| 145: TypeSampledImage 140 |
| 148: TypePointer Function 8(PS_OUTPUT) |
| 150: 27(int) Constant 0 |
| 151: 6(float) Constant 1065353216 |
| 152: 7(fvec4) ConstantComposite 151 151 151 151 |
| 154: 27(int) Constant 1 |
| 155: TypePointer Function 6(float) |
| 162: TypePointer Output 7(fvec4) |
| 163(@entryPointOutput.Color): 162(ptr) Variable Output |
| 166: TypePointer Output 6(float) |
| 167(@entryPointOutput.Depth): 166(ptr) Variable Output |
| 170(g_sSamp2d): 19(ptr) Variable UniformConstant |
| 171(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 160(flattenTemp): 148(ptr) Variable Function |
| 161:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 160(flattenTemp) 161 |
| 164: 12(ptr) AccessChain 160(flattenTemp) 150 |
| 165: 7(fvec4) Load 164 |
| Store 163(@entryPointOutput.Color) 165 |
| 168: 155(ptr) AccessChain 160(flattenTemp) 154 |
| 169: 6(float) Load 168 |
| Store 167(@entryPointOutput.Depth) 169 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 30(txval11): 29(ptr) Variable Function |
| 43(txval12): 42(ptr) Variable Function |
| 53(txval20): 12(ptr) Variable Function |
| 64(txval21): 29(ptr) Variable Function |
| 75(txval22): 42(ptr) Variable Function |
| 87(txval30): 12(ptr) Variable Function |
| 98(txval31): 29(ptr) Variable Function |
| 108(txval32): 42(ptr) Variable Function |
| 121(txval40): 12(ptr) Variable Function |
| 130(txval41): 29(ptr) Variable Function |
| 139(txval42): 42(ptr) Variable Function |
| 149(psout): 148(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25 |
| Store 13(txval10) 26 |
| 34: 31 Load 33(g_tTex1di4) |
| 35: 18 Load 20(g_sSamp) |
| 37: 36 SampledImage 34 35 |
| 39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25 |
| Store 30(txval11) 39 |
| 47: 44 Load 46(g_tTex1du4) |
| 48: 18 Load 20(g_sSamp) |
| 50: 49 SampledImage 47 48 |
| 52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25 |
| Store 43(txval12) 52 |
| 57: 54 Load 56(g_tTex2df4) |
| 58: 18 Load 20(g_sSamp) |
| 60: 59 SampledImage 57 58 |
| 63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25 |
| Store 53(txval20) 63 |
| 68: 65 Load 67(g_tTex2di4) |
| 69: 18 Load 20(g_sSamp) |
| 71: 70 SampledImage 68 69 |
| 74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25 |
| Store 64(txval21) 74 |
| 79: 76 Load 78(g_tTex2du4) |
| 80: 18 Load 20(g_sSamp) |
| 82: 81 SampledImage 79 80 |
| 86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25 |
| Store 75(txval22) 86 |
| 91: 88 Load 90(g_tTex3df4) |
| 92: 18 Load 20(g_sSamp) |
| 94: 93 SampledImage 91 92 |
| 97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25 |
| Store 87(txval30) 97 |
| 102: 99 Load 101(g_tTex3di4) |
| 103: 18 Load 20(g_sSamp) |
| 105: 104 SampledImage 102 103 |
| 107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25 |
| Store 98(txval31) 107 |
| 112: 109 Load 111(g_tTex3du4) |
| 113: 18 Load 20(g_sSamp) |
| 115: 114 SampledImage 112 113 |
| 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25 |
| Store 108(txval32) 120 |
| 125: 122 Load 124(g_tTexcdf4) |
| 126: 18 Load 20(g_sSamp) |
| 128: 127 SampledImage 125 126 |
| 129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25 |
| Store 121(txval40) 129 |
| 134: 131 Load 133(g_tTexcdi4) |
| 135: 18 Load 20(g_sSamp) |
| 137: 136 SampledImage 134 135 |
| 138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25 |
| Store 130(txval41) 138 |
| 143: 140 Load 142(g_tTexcdu4) |
| 144: 18 Load 20(g_sSamp) |
| 146: 145 SampledImage 143 144 |
| 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25 |
| Store 139(txval42) 147 |
| 153: 12(ptr) AccessChain 149(psout) 150 |
| Store 153 152 |
| 156: 155(ptr) AccessChain 149(psout) 154 |
| Store 156 151 |
| 157:8(PS_OUTPUT) Load 149(psout) |
| ReturnValue 157 |
| FunctionEnd |