| /** |
| BSD 2-Clause License |
| |
| Copyright (c) 2020, Travis Fort |
| All rights reserved. |
| |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions are met: |
| |
| 1. Redistributions of source code must retain the above copyright notice, this |
| list of conditions and the following disclaimer. |
| |
| 2. Redistributions in binary form must reproduce the above copyright notice, |
| this list of conditions and the following disclaimer in the documentation |
| and/or other materials provided with the distribution. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| **/ |
| |
| #include "resource_limits_c.h" |
| #include "ResourceLimits.h" |
| #include <stdlib.h> |
| #include <string.h> |
| #include <string> |
| |
| const glslang_resource_t* glslang_default_resource(void) |
| { |
| return reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource); |
| } |
| |
| const char* glslang_default_resource_string() |
| { |
| std::string cpp_str = glslang::GetDefaultTBuiltInResourceString(); |
| char* c_str = (char*)malloc(cpp_str.length() + 1); |
| strcpy(c_str, cpp_str.c_str()); |
| return c_str; |
| } |
| |
| void glslang_decode_resource_limits(glslang_resource_t* resources, char* config) |
| { |
| glslang::DecodeResourceLimits(reinterpret_cast<TBuiltInResource*>(resources), config); |
| } |