| float4 PixelShaderFunction(float4 input, int c, int d) : COLOR0 | |
| { | |
| switch(c) | |
| { | |
| } | |
| switch(c) | |
| { | |
| default: | |
| } | |
| switch (c) { | |
| case 1: | |
| ++input; | |
| break; | |
| case 2: | |
| --input; | |
| break; | |
| } | |
| [branch] switch (c) { | |
| case 1: | |
| ++input; | |
| break; | |
| case 2: | |
| switch (d) { | |
| case 2: | |
| input += 2.0; | |
| break; | |
| case 3: | |
| input += 3.0; | |
| break; | |
| } | |
| break; | |
| default: | |
| input += 4.0; | |
| } | |
| switch (c) { | |
| case 1: | |
| } | |
| switch (c) { | |
| case 1: | |
| case 2: | |
| case 3: | |
| ++input; | |
| break; | |
| case 4: | |
| case 5: | |
| --input; | |
| } | |
| return input; | |
| } |