blob: 3edb676f6bda9ebd375f1fc2a226ec7afef0d985 [file] [log] [blame]
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_ray_query : enable
#extension GL_NV_displacement_micromap : enable
layout(binding = 1) uniform accelerationStructureEXT as;
layout(binding = 0) buffer block {
vec3 op_pos;
vec2 op_bary;
uint op_hit;
};
void main()
{
op_pos = gl_HitMicroTriangleVertexPositionsNV[0];
op_pos += gl_HitMicroTriangleVertexPositionsNV[1];
op_pos += gl_HitMicroTriangleVertexPositionsNV[2];
op_bary = gl_HitMicroTriangleVertexBarycentricsNV[0];
op_bary += gl_HitMicroTriangleVertexBarycentricsNV[1];
op_bary += gl_HitMicroTriangleVertexBarycentricsNV[2];
op_hit = gl_HitKindEXT;
op_hit &= gl_HitKindFrontFacingTriangleEXT |
gl_HitKindBackFacingTriangleEXT |
gl_HitKindFrontFacingMicroTriangleNV |
gl_HitKindBackFacingMicroTriangleNV;
}