blob: 93e977eb79bbeec6d2a65bb2e860e4459b4016fd [file] [log] [blame]
#version 450
#extension GL_EXT_fragment_shader_barycentric : require
layout(location = 0) pervertexEXT in vertices {
float attrib;
} v[];
layout(location = 1) out float value;
void main () {
value = (gl_BaryCoordEXT.x * v[0].attrib +
gl_BaryCoordEXT.y * v[1].attrib +
gl_BaryCoordEXT.z * v[2].attrib);
}