blob: d594a1d4a5035432df38907e920a70031d1fd839 [file] [log] [blame]
#version 450
#extension GL_KHR_shader_subgroup_vote: enable
#extension GL_EXT_shader_subgroup_extended_types_float16 : enable
layout(set = 0, binding = 0, std430) buffer Buffer1
{
uint result[];
};
void main (void)
{
uint tempRes;
float16_t valueNoEqual = float16_t(gl_SubgroupInvocationID);
tempRes = subgroupAllEqual(valueNoEqual) ? 0x0 : 0x10;
result[gl_VertexIndex] = tempRes;
}