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glslang
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refs/heads/main
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Test
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spv.ext.textureShadowLod.error.frag
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#version 450
layout
(
binding
=
0
)
uniform sampler2DArrayShadow s2da
;
layout
(
location
=
0
)
out
vec4 c_out
;
layout
(
location
=
0
)
in
vec4 tc
;
void
main
()
{
float
c
=
textureLod
(
s2da
,
tc
,
0
);
c_out
=
vec4
(
c
);
}