blob: 170bfaba0c46cba07a2c3a403eaf4479d92918c6 [file] [log] [blame]
#version 320 es
#extension GL_EXT_shader_tile_image : require
layout(non_coherent_color_attachment_readEXT) in;
layout(location=0) tileImageEXT highp iattachmentEXT in_color_i;
layout(location=0) out highp vec4 out_color_f;
void main(void)
{
highp ivec4 read = colorAttachmentReadEXT(in_color_i);
out_color_f = vec4(read);
}