#version 320 es | |
#extension GL_EXT_shader_tile_image : require | |
layout(non_coherent_color_attachment_readEXT) in; | |
layout(location=0) tileImageEXT highp iattachmentEXT in_color_i; | |
layout(location=0) out highp vec4 out_color_f; | |
void main(void) | |
{ | |
highp ivec4 read = colorAttachmentReadEXT(in_color_i); | |
out_color_f = vec4(read); | |
} |