blob: f3b5530851ac4f556b293a56d5dc1fbd694a55d2 [file] [log] [blame]
#version 460
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(location=1) tileImageEXT highp attachmentEXT in_color;
layout(location=0) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color);
}