blob: 2bed18e893f8c56da600476817bac10a337c5075 [file] [log] [blame]
#version 450
#extension GL_ARM_shader_core_builtins: enable
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result;
};
void main (void)
{
uint temp = gl_WarpMaxIDARM;
result = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
}